You should already unlocked the first tier. I don't remember exactly when some of them unlock, excuse me for that. ![]() Your round won't detonate, but his head will pop up.ħ) About skills. You can check this by shooting a clot with M79 to the head when he is too close. And if it hits them to the head, It deals that damage to the head. Demo's weapons except C4 deal ballistic damage when the round hits the zed into the body. Always keep that in mind when you anticipate a huge explosion of blood and guts and get a blank rocket into one of the zeds.Ħ) When Fighting Scrakes and Fleshpounds, Aim for the body and (if possible) to the head. I recommend using either a single M1911 or a single Desert Eagle, but some people go even further and use heavy weapons such as Commando's L86A5.ĥ) There is a hidden mechanic that affects RPG and the tier 3 Grenade launcher: If the rocket or grenade hits the zed, but he is too close, they won't detonate. A good demo always has an off perk weapon to help him against zeds that are getting too close to you. Use your bash to position them in a line and aim for the legs.Ĥ) A good demo always economizes his amunition in the wave, not wasting it on trash mobs with <10 zeds. I try to not stick around with it for too long, but the only tip I can give you is don't waste ammo on a single trash zed. It has a very steep learning curve if you want to learn how to use it effectively. And in early games C4 can be your main, if your team doesn't want to give you money.ģ) Grenade pistol. ![]() ![]() It is very under-powered.Ģ) Your main weapon as a demolitions is RPG. His main role is to take out Fleshpounds and Scrakes.ġ) Skip m79 or whatever the tier 3 grenade launcher name is. Demolitions main job is not to take out trash mobs, although if the need strikes, one can shoot an rpg into a 10+ zed mob.
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